X Rebirth Complete Edition
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Don't expect those missions to work properly once you graciously accept them from your sneering contacts, however. Each X game has suffered from a certain number of rough edges at launch, and you could be forgiven for assuming that like those games, X Rebirth would be superficially glitchy but eminently playable. Yet no matter how low your expectations might be for the newest X's stability, the game still manages to sink lower. Only a few hours in, and a mission proved impossible to complete, leading me to commiserate with other players suffering from the same game-ending bug in Internet forums. After downloading a saved game file from a helpful comrade, I continued my journey, only to have a side mission task me with destroying a story-critical capital ship, leaving me to wander for hours wondering why I couldn't find my mission objective.
Listing all of the bugs I encountered would take up inordinate amounts of space, and so I offer here a random array. Crashes too numerous to count. Poor frame rates that had me wondering why I'd spent so much money on modern computer hardware. Suddenly unresponsive dialogue that left me stuck mid-conversation. Enemy ships flying around in the middle of space station geometry, keeping me from completing missions. Trading ships that simply wouldn't conduct the assigned transaction. That last one was particularly aggravating, considering how much time you must wait for functional transactions to complete. All too often, X Rebirth had me asking the age-old question: \"Is it a bug or a feature\"
X Rebirth was the one game in the current glut of space adventures that I was certain would work. After all, Egosoft has spent the last decade making the most visible and complex space games on the PC. They know how to do this. They also know that the X series has been built for people with an innate understanding of how to play their open-world adventures. X Rebirth was supposed to be a game as complex and as malleable as their previous games, but one that was accessible to everyone. It's neither of those, and in trying to figure out how to make it work for everyone, it's gone horribly, completely, utterly wrong. Everything I wrote in my Impressions piece still stands, so if you haven't read it I'd take a look at it. I've spent 30 hours trying to find something functional in what they've released, and now I really need a hug. Egosoft has released broken games before, but I could always see through the fog of bugs into the game beneath. X3 took two updates and years of patching before it turned into a game that matched its lofty goals, and left me feeling like I was part of a living universe of ships, stations, trading, and fighting. That complexity has been stripped, and Rebirth's problems feel too all encompassing for me to think that I can return in six months to find a game worth playing.
I just wrote 285 words describing all the ways a simple delivery mission messed up. It gets worse. I was about to be introduced to the concept of drones. Drones play a few roles in the game: as one of the meagre upgrades to the ship they can act as defence buffs, and they can be directly controlled by the player in offensive roles. In this case, I was told to use a hacker drone (actually called a \"Beholder Drone\", but why use the actual word when an unused term can be substituted) to compromise a station's defences. But because of my standing with the zone's police state - a standing that the plot forced on me - my ship was a beacon for all the police in the zone. Leaving the ship in the drone meant I couldn't defend it while it was under attack, and there are no automated defences: the co-pilot just sits there, dimly allowing the shields to fail and the ship to be destroyed. I had to return and defend myself, which only escalated the problem. This isn't really bugged, but it's a good example of the lack of care Rebirth has received. I managed to complete the mission by jamming my ship into a gap in the zone's station.
I was then dragged into a huge space battle. My role was to disable a prison ship so a small team of marines could board it. Following ridiculously woolly instructions about collecting the marines and their commander, I was able to populate my ship with the people who'd be able to take control of the target vessel. For whatever reason, the game substituted the ship I was supposed to be boarding with another, a ship that didn't advance the story when it was defeated. It allowed me to beat it up, to send my acquired soldiers to board it, and then the order came in for me to flee. I lurched through the space highways, trying to find some joy in the tedious slipstreaming mini-game that would make the journey speed up, and arrived at the target zone. The ship I was supposed to disable had somehow appeared here, and because I'd completed all the plot-mandated action on the other ship, this one was an inert, plot-blocking clog. I tried again and again and again, but there was no shaking myself from the trap that it had laid.
I was sent to an outer system, a zone built in the corona of a star. As you'd imagine, the people living here were outcasts trying to keep away from the on-going war, but in need of resources. I was told to bring some food supplies to the base. When was I told that When I arrived at the station that needed the supplies an icon popped up asking for me to complete the delivery in same instance I was being informed of the mission. How was I supposed to carry out the task Not with the previously mentioned trade ship, which was now nowhere to be found (it was impounded, apparently), but with a new station-building ship that became part of my little crew. That new ship, by the way, was not equipped with the drones that would enable it to trade, and it's not like the game told me how to fix it (though I suspect that the dialogue was missing). When I discovered what I needed to do (thanks to Google), which was procure some automated cargolifter drones, I couldn't find anyone nearby to kit the ship out. I had to hack the save file and give myself the equipment in order to carry on. 59ce067264